static inline CGVector TCVectorMultiply(CGVector vector, CGFloat m);
static inline CGVector TCVectorMinus(CGPoint p1, CGPoint p2)
{
return CGVectorMake(
p1.x - p2.x,
p1.y - p2.y
);
}
static inline CGFloat TCVectorLength(CGVector vector)
{
return sqrtf(vector.dx * vector.dx + vector.dy * vector.dy);
}
static inline CGVector TCVectorUnit(CGVector vector)
{
CGFloat invLen = 1.0 / TCVectorLength(vector);
return TCVectorMultiply(vector, invLen);
}
static inline CGVector TCVectorMultiply(CGVector vector, CGFloat m)
{
return CGVectorMake(
vector.dx * m,
vector.dy * m
);
}
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static inline CGPoint CGPointMultiplyScalar( const CGPoint a, const CGFloat b )
{
return CGPointMake(a.x * b, a.y * b);
}
static inline CGPoint CGPointAdd( const CGPoint a, const CGPoint b)
{
return CGPointMake(a.x + b.x , a.y + b.y);
}
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