Sunday, October 19, 2014

CoreAnimation Basics


(a) Shake password field if wrong password is entered:


CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position.x";
animation.values = @[ @0, @10, @-10, @10, @0 ];
animation.keyTimes = @[ @0, @(1 / 6.0), @(3 / 6.0), @(5 / 6.0), @1 ];
animation.duration = 0.4;

animation.additive = YES;

[form.layer addAnimation:animation forKey:@"shake"];


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(b) Animation Along a Path:


CGRect boundingRect = CGRectMake(-150, -150, 300, 300);

CAKeyframeAnimation *orbit = [CAKeyframeAnimation animation];
orbit.keyPath = @"position";
orbit.path = CFAutorelease(CGPathCreateWithEllipseInRect(boundingRect, NULL));
orbit.duration = 4;
orbit.additive = YES;
orbit.repeatCount = HUGE_VALF;
orbit.calculationMode = kCAAnimationPaced;
orbit.rotationMode = kCAAnimationRotateAuto; //nil

[satellite.layer addAnimation:orbit forKey:@"orbit"];


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(c) Translation:


CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"position.x";
animation.fromValue = @50;
animation.toValue = @150;
animation.duration = 1;

animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; //kCAMediaTimingFunctionEaseInEaseOut

[rectangle.layer addAnimation:animation forKey:@"basic"];

rectangle.layer.position = CGPointMake(150, 0);



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